
// appleGame.h : main header file for the PROJECT_NAME application
//

#pragma once

#ifndef __AFXWIN_H__
	#error "include 'stdafx.h' before including this file for PCH"
#endif

#include "resource.h"		// main symbols
#include "IOCPModel.h"


// CappleGameApp:
// See appleGame.cpp for the implementation of this class
//

class CappleGameApp : public CWinApp
{
public:
	CappleGameApp();

// Overrides
public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();

	void ExtraResouse();
	CString getFlashPath();
// Implementation

	DECLARE_MESSAGE_MAP()

protected:
	void ExtractBinResource( LPCTSTR ResName, int nResourceId, LPCTSTR strOutputName );

private:
	CIOCPModel m_IpcServer;
	CString m_FlashPath;
};

extern CappleGameApp theApp;